One of the real reasons why Half-Life 2 isn;t on mac


this www.insidemacgames.com block tuncer.

1 million reasons why half-life 2 isn't on mac

read interview valve's gabe newell puts blame lack of half-life 2 on mac because of apple (you can read interview @ kikizo.com). while have no doubt newell has few valid points apple's lack of focus when comes games, real reason half-life 2 never made mac because of newell's outrageous asking price mac port.

here's bit of history. few months before half-life 2 came out, sent short sweet letter newell asking half-life 2 mac. responded saying no 1 @ apple had contacted them doing half-life 2 mac. naturually, fired off email steve jobs this. told him if apple had have 1 must game on platform year, have half-life 2.

within day or got call 1 of apple's developer relations manager said email jobs had made kind of impact because jobs forwarded email developer relations , told them on it. @ point apple did meet newell, guess nothing came of except project never take off because of valve's insistence wanted port half-life 2 mac had advance $1 million valve. that's right, that's $1,000,000. might peanuts valve, no mac publisher in right mind have given valve kind of money rights publish half-life 2 mac.

in interview newell says, "ok, here 3 things (apple) make better". when read thought myself...what 3 things gabe newell want convince him? want...better tools? better distribution? better presence in retail? or #1: money, #2: more money, , #3: more money!

let's not mince facts here...the mac not great gaming platform. there lot of drawbacks it. it's rather small market. apple has 1 or 2 people @ company concentrating on mac games (which pathetic). consoles leaving computer gaming in dust. there lot of factors make mac unattractive platform gaming.

said, mac's market share improving , there companies making money on mac. aspyrs of world , new comers such transgaming , cider portability technology make possibility of making profit in mac gaming "possible".

reality of aren't going swimming in pools of dollars publishing games on mac , guess that's thing newell had in mind when nixed idea of half-life 2 mac. either got million dollar advance or, screw it, it's not worth it. @ least, brother, tell people truth why half-life 2 never made platform next time rag on mac gaming. there 1 million reasons...
 

already mentioned here.
 


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